We’re in Animation Magazine!

I am proud and honored to say that The Animator Letters Project got featured in the March 2013 issue of the prestigious animation publication, Animation Magazine!

If you are a professional animator, please consider writing a handwritten letter for this project. Find out how you can contribute here.

Special thanks to Ramin Zahed, the Editor in Chief of Animation Magazine, for supporting this project by bringing it to the attention of the animation industry.

Animation_Magazine_cropped(Scanned image via Animation Magazine with permission from the Editor in Chief, Ramin Zahed.)

 

Strange Sort of Love Letter

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Today I would like to share a unique letter written by Clay Kaytis, animator at Walt Disney Animation Studios. Kaytis found this letter that he had written to himself years ago, and graciously offered me the opportunity to share it with all of you. He gives a great introduction to the letter below, giving it a little more context.

Kaytis’s feature film credits include Tangled, Bolt, Meet the Robinsons, Chicken Little, Home on the Range, Treasure Planet, The Emperor’s New Groove, Fantasia/2000, Tarzan, Mulan, Hercules, The Hunchback of Notre Dame and Pocahontas. Kaytis is the creator of The Animation Podcast, where you can hear him interview top industry professionals. After you check out his podcast and read his letter, please be sure to follow him on Twitter @AnimPodcast.

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Transcript:

(Introduction)

Hi Willie,

It’s funny that I’d be writing to you on Valentine’s Day because I have a strange sort of love letter I’d like to share with you and your readers. It’s something I wrote to myself in 2000 during the production of Treasure Planet. It was my second film as a full-fledged Disney animator and I can see that I was still finding my way in terms of process. You’ll see that it starts out as a guide to animating a hand-drawn scene and grows into a pep talk on living a creative life. Finding notes like these is like opening a time capsule from a different version of myself. I encourage other people to do the same- get your thoughts and dreams down on paper. They are a hoot to read thirteen years later!

Best,

Clay Kaytis

(Letter written by Clay Kaytis to himself.)

When doing a scene just concentrate on roughing out the basic shapes to define head angles, expressions, squash & stretch and work to make arcs and paths of action work. If something is not in the right arc, repeg it. Work fast, flipping and making everything work together. This is the time to work loosely and not to worry about drawings. Just make the animation work. Do major keys, defining arcs and expression changes (e.g., if there is a hold and the character goes into some dialog, do a drawing for each, don’t just have a hold drawing of the mouth shape. For every change – be it arc, expression, squash, stretch – draw it. If it is not animated it will not be seen.) Put everything in the scene now. Make it work in a rough form and it will work later. Concentrate, however rough, on arcs and learn to know when to animate within a pose.

Do not be afraid to make a mistake! Now is the time to do it. Try different things and mistakes will happen but sometimes they will be good mistakes and lead to better ideas. Think of the way Chaplin worked towards a final idea. He gave himself room to work. Allow this for yourself. Now take a breath and really think about your scene. The phrasing, the tempo and rhythm, the amount of movement. Decide where it will go and then figure out how to get it there. It’s really very simple if you start simply.

Now is the frantic, rapid creative time of the scene. Get caught up in it. Let it absorb you and all your attentions and energies. Pour yourself into it until you reach an end. When you have arrived, take a look at it but don’t rest yet. Try to see it from a fresh perspective and start from the beginning, asking if everything is as it should be. If not, fix it now. It really isn’t that much work. A few loose drawings are all it will take to design a complete animated scene. Start now with a mind clear of all negativity with only the creative energy the scene requires. Find that energy and get more than you need. Now is your time to make a statement. Don’t stop until you have said everything.

Basically, the whole scene is worked out in this rough form with keys and breakdowns and breakdown partials of things like mouth shapes. Every change should be animated and the whole thing will probably be on 4s or sixes or more. For parts where very little is happening longer hold drawings will be used but wherever there is a drag, angle change, anything that is not a direct inbetween, a drawing needs to be done. Once it is all worked out as described above (with adjusting drawings, timing, etc.) then begin to tie it down.

All the keys and breakdowns will be tied down (including partials). (Simply put, if it all works and reads in this stage, all that are left are inbetweens to be done by a rough inbetweener.) So, do these tied down drawings and decide as you are doing them what needs to be pushed in the final version, what needs to be stronger, emphasized or tweaked. Shoot all these drawings together and look at the scene. Evaluate and fix/adjust if necessary. When it is all working and all the ideas you want to show are coming across, it is time to be inbetweened.

Once this is done, shoot the entire thing and evaluate again. Does everything still read? Does the timing work? Do drawings need to be removed, added, put on ones? After these changes does the dialog still work? Adjust to fit. Does the dialog on a whole work? If all the preparation has been done (thinking) beforehand, this last stage should fall into place. What is required for this to work is a commitment to do all those drawings – they are what make it alive compared to just 2 drawings and a chart. Granted the latter is what is called for sometimes, but when a scene calls for specific acting in angles, dragging, arcs, expression changes, extreme keys, if you don’t draw them and put them in, then no one will and the scene will be that much less unique and alive.

A commitment to drawing all of the things is a commitment to what you want to say. Decide what you want to tell the world and have the conviction to say it all – loudly and clearly – with a distinct voice. Then you will be heard and recognized as a contributor with value to offer. A person with something to say is far more interesting than a non-committal, or non-confrontational person. The same goes for animated scenes. They need to explode off the screen with individuality – LIFE – and the only way to achieve this is by complete commitment to the finished product. But this commitment needs to start at the beginning and last through the bad ideas, bad drawings, blocks, other people’s opinions, everything that can discourage or dissuade you from your ultimate goal and that is to create a stack of drawings that, when projected on a screen in a darkened theater, fool people the entire world over so much that they believe this is an actual living thing that they can love, hate, root for, wish against, care for, or fear. When that happens, your job is done. It will not be easy and it will require torturous hard work and that is why the commitment is so important.

Again – reckless, unrelenting commitment to the message, the idea, the voice and also the fact that this includes a commitment to do every bit of work to get there. The work is the hardest part. But in the end it will have been worth it. Imagine working all your life without this commitment only to look back and realize that you never were capable of saying what you had to tell the world. That your work was just a truncated, watered-down, scared version of the real you. Why bother? This version will never make a great animator or entertainment – just filler, also-ran scenes that lead people to remember that their favorite part is coming up. You be the one to make those favorite parts. People have made whole careers of favorite parts because of their commitment to tell what they had to say. Decide now that no matter what crosses your path, you will run through it like a locomotive with your eyes on the goal, never slowing down until you reach the target. This will make greatness in your work and satisfaction in your professional life. Take the brakes off now, there is no need to ever use them again.

What Is The Animator Letters Project All About?

In the video below, aspiring animators from around the world share their stories about how The Animator Letters Project has impacted their lives. They share how the letters have encouraged and inspired them to not give up and to pursue their dreams. They are just a few out of the thousands who have been impacted by this project. You may be asking yourself why you should write a letter for this project. Watch this video and let their stories speak to you, and I think you will see why your participation makes a difference.

Practice, Practice, Practice

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Here is a letter written by Merlin Crossingham, Creative Director at Aardman Animations.

Crossingham’s feature film credits include Chicken Run, Wallace and Gromit- Curse of the Ware Rabbit and Wallace and Gromit- A Matter of Loaf and Death to name a few.

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Transcript:

AARDMAN

24/Jan/2013

The Animator Letters Project

I stumbled into animation completely by accident, I gate crashed an afternoon animation seminar a pal of mine was attending, I was 18. It lit all my fires, it gave me focus, I had stumbled upon something quite amazing, something that inspired me, something that I enjoyed doing and something that I could see myself doing for ever. Which is handy as, as we all know animation does seem to take ‘forever’.

I transformed my bedroom into a makeshift studio, saved up and bought a Bolex 16mm camera, and started experimenting. I drew, I animated with sand, pixilated my friends and messed around with stopmotion. I got a place on one of the few film schools with an animation course, and immersed myself in study.

Another happy accident saw me land a runners job at Aardman, on Nick Parks ‘A Close Shave’. This lead to me getting an animation apprentice ship within the studio. The main purpose of this was to allow Aardman to expand its animation crew in advance of filming its first feature, Chicken Run.

So heres the thing, at this point I had been ‘animating’ for several years, been through collage, and was on the first step in the industry, but creatively I was lost. I could animate, in as much as I could skilfully make something move from A-B, I could do a technically proficient walk. But of course this is not enough. I remember the day clearly, I was animating a punk vomiting, on hands and knees, puke squirting through his fingers…..I had my epiphany. Lots of established animators had said act it through, so I had, but if I was honest I was just going through the motions. This time I stopped, I got on my hands and knees; I concentrated on where the tension was in my body, I imagined myself feeling so horribly ill, I started to think about it as a performance. Not once was I contemplating how the animation should be done.

Now Years later as a director I can see young animators taking the same journey, I look for the day they forget about the animation. I often ask brilliant animators how they did a shot and the answer usually goes along the lines of, ‘Oh, I don’t know, I just did it’. They have mastered the craft, to an extent that it is a natural extension of themselves, its intuitive, where the character and its performance is front of mind.  The result is not something that moves nicely, that is easy peasy, its when we see an independent, living breathing, THINKING character on screen, that is the animation gold!

So if I have any advice, it is to practice practice practice, make mistakes, learn from them, learn the craft inside out and with time you will forget about the process. Your animation will be an extension of you and your characters will live.

But most of all have fun!

Merlin

Emotional Creatures

Here is a letter written by Steve Anderson, director at Walt Disney Animation Studios.

Anderson’s feature film credits include Winnie the Pooh, Meet the Robinsons, Bolt, and Tarzan, to name a few.

Listen to Anderson read his letter on the air with KCRW’s the Business:

Transcript:

WALT DISNEY ANIMATION STUDIOS

STEVE ANDERSON

11/4/11

Artists are emotional creatures. We feel things deeply. We see the world around us, react to it and base our work off of those reactions. Our work represents ourselves. It’s us. Not just what our bodies can produce but what our minds and hearts have to say.

We want people to like what we do. If we didn’t, we’d just draw, paint, sculpt, dance, act and write in our own living room with no documentation or recording of it. But we don’t do that because we want our work to be seen. We want to express ourselves to people and, in turn, produce a reaction in them. Our emotions create the art and our art creates emotions.

But there are days when our emotions get the best of us. They let us down. They didn’t give us the strength and motivation that we need when we’re discouraged or struggling. They convince us that we are “no good”. That we have no talent. Or that the talent we do have us not as much as, or as good as, the talent of another person.

Ultimately, the struggles that we have- the creative blocks we all face- come from comparing ourselves to others. I’m not as good as that person. I’m not as successful as that person. That person is at the level I want to be at and I don’t have it in me to get there. I do this constantly. But I realized a few years ago that what I SHOULD be doing is comparing myself to myself. I find that when I step back and evaluate where I’ve come from, and where I am in relation to that. I feel much healthier. Block out all those other people and focus on YOUR work. Are you better today than you were yesterday? Were you better yesterday than you were the day before? Better than you were six months ago? A year ago? Twenty years ago? If the answer is “yes”, then you’re on the right path. If the answer is “no” you’ve got work to do. But the only person you have to be better than is yourself. That constant growth, improvement and evolution is the mark of a healthy artist. Instead of looking around the room to see what everyone else is doing, keep your eyes on your own paper. YOU have to be the best artist you can be and the only person that can drive that evolution is YOU!

Steve Anderson

Need to Create

Here is a letter written by Daniel Gonzales, animator at Walt Disney Animation Studios.

Gonzales’s feature film credits include Wreck it Ralph, and Cars 2 as well as promo for Toy Story 3. Be sure to check out his blog, where you will find a goldmine of wonderful advise.

Transcript:

PIXAR

October, 2011

To all aspiring artist,

Deep down inside you, inside all of us artists…at one point in our lives we’ve all discovered a huge desire to create. A desire so unexplainable and strong, it’s what makes us artist.

I would wake in the middle of the night as a child with the need to draw, the need to un-load ideas and images from my mind. And that still happens till this day!

To all you who want to be animators..first and foremost, you must find and recognize the same desire to create. Not only for others but to create for yourself. To create for the primal need to just create. Don’t create for the sole reason and purpose of entertainment: to make others laugh and cry. Create to appeal to yourself. I guarantee that your work will connect to more people when you are creating a piece that makes you laugh or cry or think. You’ll be creating from the heart and NOT creating from the assumptions of what might make someone laugh/cry/think.

Stay away from cliche’s. The best tool for original ideas come from your mind, memories and your childhood.

When you ask others to critique your work, remember you’re doing this to ONLY improve technique, skill, execution. You will never grow as an artist if you are always asking others if your work is “good”. Your work becomes good when it connects to you! Most importantly YOU.

When your work is so intwined with your thoughts and your heart that the thought of asking if someone else likes it is pointless.

ask others= improve skill

ask yourself= to improve concept.

Artist never have asked permission to try something new and crazy. Let alone ask if it’s good. Picasso, Mozart, Dali, Monet, Van Gogh, Goya, Buddy Holly, the Beatles, Wagner, John Cage and many more…they just DID IT.

To imphasis the point that the greatest work/ meaning/ originality come from within, here is Edvard Munch’s description of his inspiration for the painting, “The Scream”.

“I was walking along a path with two friends, the sun was setting, suddenly the sky turned blood red. I paused, feeling exhausted, and leaned on the fence. There was blood and tongues of fire above the blue-black fjord of the city. My friends walked on, and I stood there trembling with anxiety and I sensed an infinite scream passing through nature….” – Edvard Munch

As long as you take your desire and never stop improving your technique, you will never be less than what you want. It’s not about where you end up, what studio you work at, how much money you make. It’s whether or not you are happy with what you are creating.

I never grew up with much of anything. Single parent home in a forgotten run down neighbor hood! As a child I knew more people who have been to prison then to college. Seeing poverty and drive-by shootings was unremarkable to me.

I would find comfort in drawing, pushing myself and my skills to communicate my ideas. I knew my desire was my ticket to get out. Over time people took pleasure in my art, but I never made it for them. It was not them but for me. I needed to draw. Soon then I learned to paint and then to build, and then to animate. I didn’t learn for the sake of learning how to animate, but because I needed to express myself and animation offered another/ different opportunity to do just that, express myself. This mindset has carried me through highschool, college at CCA, 3 years at Pixar, and now mentoring @ Animation Mentor. Most would be content and settle..I can’t.

I need to create, I need to satisfy my artistic desire to continue to express myself until the day I die.

To you aspiring artists/animators out there, never settle down until you are satisfied. And if you find yourself satisfied, you might want to check your inspiration, and desire.

You might of lost it.

Good luck to all. Start at the top and work your way up. Never stop. Patience is the key to all artists!

Respectfully,

Daniel Gonzales III

Go With Your Gut

Here is a letter written by Jeff Joe, Senior Character Animator at PDI/ DreamWorks Animation.

Joe’s feature film credits include Madagascar 3: Europe’s Most Wanted, Megamind, Madagascar: Escape 2 Africa, Bee Movie, Shrek the Third, Over the Hedge, Madagascar, Shrek 2, Ice Age, Mousehunt and A Simple Wish.


Transcript:

PDI/ DreamWorks

April 10, 2011

Dear Mr. Downs,

Thank you for this opportunity for me to tell my story on how I got started in the animation industry.

I currently work at PDI/ DreamWorks in Redwood City, CA. Each day as I sit down at my desk, I have to pinch myself to make sure I’m not dreaming. If you asked me 20 years ago what I would be doing, I would never have guessed I’d be making cartoons for a living and getting paid for it.

Having talked with my fellow co-workers, I realize that each one had a different way of breaking into the industry. I came to the conclusion that there is no cookie cutter way of doing it- the only thing is to follow your gut and never let go of that which really makes you happy.

Me? What really makes me happy is movies. Watching movies, making home movies, collecting movie-related things…and I also have always loved drawing. Not that I was ever good at either, but these two passions kept me thriving. But how do you make a living doing these things? Who knew that you could actually marry these two passions and get…animation?

I certainly had no clue. And I certainly didn’t have the guts to tell my parents that I wanted to have a career out of either of these passions. For me, the career path was going to be…pre-law. Because law school was the “safe” choice. But if you ever met me, you’d quickly realize I’m anything BUT the litigating, lawyering type. I’m too much of a wiseguy to take any of that seriously. But I didn’t tell my parents. For all they cared, I was a good boy, taking all the necessary pre-law, political courses that my college offered.

Then, in 1993, my Senior year, when I’m supposed to have started applying for law school, JURASSIC PARK came out. It blew my mind. It wouldn’t surprise me if I actually cut class to see this (I cut class a lot in pre-law). CGI was in such an infantile stage at that point. But I knew THAT’S what I wanted to do for a living.

So I researched computer animation schools and found one, The School of Visual Arts (SVA), in New York City, that offered an M.F.A. (Masters of Fine Arts) in computer arts in two years. I swallowed hard and asked my parents if I could apply to this school. Just as long as I got into one law school. To my surprise, they let me go through with it.

I started this new path in 1994 and since then, I never looked back. My instructors at SVA were also animation supervisors and founders at Blue Sky Studios in New York, and they’re the ones who gave me my first break.

My point is- go with your gut, ’cause you never know what life will bring you.

-Jeff Joe

Follow What’s True To You

Here is a letter written by Mario Furmanczyk, animator at Walt Disney Animation Studios.

Furmanczyk’s feature film credits include Wreck it Ralph, Winnie the Pooh, and The Princess and the Frog. He is also the creator of the animation social network, Animated Buzz, so be sure to check it out! I’m a member there and it’s pretty awesome.

Transcript:

Hey Willie,

So this is my contribution to your letters project. I’m trying hard to make my handwriting as legible as possible. Ironic considering I draw for a living!!

I’ve wanted to be a hand-drawn animator for Disney since about the 2nd grade. I remember the moment I realized it as if it were yesterday. I was watching “The Jungle Book”. During Baloo’s “Bear Necessities”, I looked over at my mom, wandering how they created such an amazing, alive character like Baloo. I told her at that moment that I wanted to be a “cartoonist”!! I eventually realized that the job title was “animator”.

I read up on everything I could about animation including “The Illusion of Life” by Frank & Ollie. So I grew up with a great appreciation for the “Nine Old Men”, which made it all the more remarkable when I was blessed with working alongside the direct descendants of the “Nine Old Men” once I finished at CALARTS in 2007.

Dale Baer was my mentor at Disney during my apprenticeship for 2D animation! Dale worked with the “9 Old Men” back on “Robin Hood” so I made sure to bug him often about his experiences working in that era. He was always willing to share awesome stories which made the challenge of showing him my animation something to look forward to!

After my Disney apprenticeship, I was brought onto “Princess and the Frog” as an Apprentice Animator. Finally, my dream was realized!! On top of it all, I had the great fortune of having Mark Henn as my supervising animator/ Mentor. I’ll never forget those long days, drawing non-stop, living the dream, and learning from artists that I looked up to the most!! I continued to work with Mark through the production of “Winnie-the-Pooh”, which was another dream job for me. When I sit back and reflect on my experiences so far, I’m sure glad I didn’t let anything stop me from pursuing my dream. The best advice I can give anyone is to follow what’s true to you, that truth will guide you through the most amazing life journey.

Mario Furmanczyk

11/22/2011

Keep the Sails Pointed in the Direction of Your Goals

Here is a letter written by Jim Vanderkeyl, animator at DreamWorks Animation SKG.

Vanderkeyl’s feature film credits include Kung Fu Panda I & II, Flushed Away, Over The Hedge, Shak Tale, Stuart Little 2, The Iron Giant, and Space Jam to name a few. Be sure to check out his website where you can find some of his amazing caricature work!

Transcript:

DREAMWORKS ANIMATION SKG

To all aspiring animators

I thought I would write this letter, not so much as a letter of inspiration but perhaps more of a letter of persistance…

When you have a passion for something its more like a huge wave that carries you over the rough spots and keeps you going. Just having the passion alive and dreaming about it somehow leads you to where you want to go.

I always drew as a kid. My mother recognized the passion and encouraged it. My father, seeing this as positive, was sort of invisible in the background and provided the funds to allow this to happen. After all, this was childhood and all should explore during these years. I drew lots of cartoons, portraits, and everything that I saw. I loved the Disney cartoons- and so did my Dad. He was always enthusiastic when another Goofy short came on the television. His enjoyment always stuck with me and struck me that this art form could give so much pleasure to even adults. I would also have to say that being in Canada at that time, the school system was highly encouraging. I had the beingness of an artist according to my school, to my friends, and to my mother.

That is, until it was time to start seriously thinking of one’s career; one’s mode of making a living. I came from a family of engineers. My Dad and his brothers became engineers after the war (II), his friends became engineers and my brother followed in his footsteps.

So at 13, 14, it was time to put my crayons down and start thinking of getting real. We had moved to the states in Rhode Island. We were in a middle, upper middle class neighborhood and we were being prepared for the factories and corporations. Art was a luxury for the rich.

Meanwhile, I submitted a drawing to the Famous Artist School Course. If I was selected I could take their correspondence course. My father reluctantly agreed that he would pay for the course and enrolled me. Soon the books came in the mail and I was so excited! There in lay all the information about drawing and design that I wasn’t getting at school. I was itching to get at them, but my Dad said “Don’t open those yet, I have to make a phone call first.” I remember him talking to Rhode Island School of Design and asking them if this course would guarantee that I get into their school. The guy said that he could not make that promise. My Dad was disappointed. So he promptly packed up the books and sent them on their merry way back to the distribution center. I never got to open them.

It was my first set back.

I lost the desire to become an artist.   My art teacher was furious with me when I stopped trying…She gave me low grades and pulled me aside and asked me why I was not giving it my best. I felt so ashamed, that I started to try again and regrouped and got the grades that were expected of me. I was feeding off the energy of people who believed in me and I guess that was the first lesson..be around people that encouraged you.   So I went to school, studied painting, but all the while my father and brother treated me as though I had abandoned the cause- the cause of ENGINEERING! I was now different than “them” and I was on my own. I had to somehow navigate my way through and try to make a living as an artist without the “support” from the male figures in my family.

So what happened was after I graduated from college somehow my ship sailed to better and better opportunities…because my goal was to be an artist- the carrier wave I was talking about. I landed a job as a caricature artist, first on the East coast then on the West coast in California. And while I was taking art extension classes at UCLA, I learned about animation classes with the animation union. I enrolled in that. Somehow because of good luck, timing and preperation, I was able to get into animation and a whole new world opened up. At the age of 32 I was working for Disney as an inbetweener! I was a cleanup artist! It was very difficult to be an animator because once you were in cleanup you were thought of as staying there- FOREVER! More obsticles! Well after 6 years of believeing this I tried my hand in animation and found out I could actually do it! An opportunity came at Warner Bros to become an animator and I took it.- started animating at the age of 39!

Soo guess what I am trying to say is…keep the sails pointed in the direction of your goals. You may detour and you may come across some storms, but eventually you reach your destination. Sometimes its a matter of your beliefe in yourself over riding what others think of you- until they see yourself as you so..the artist.

I ran out of room!

Jim Vanderkeyl

Just Say “Yes”

Here is a letter written by Dale Baer, Supervising Animator at Walt Disney Animation Studios.

Baer’s feature film credits include Winnie the Pooh, The Princess and the Frog, Meet the Robinsons, Tarzan, The Lion King, Who Framed Roger Rabbit, The Rescuers, and Robin Hood to name a few. Be sure to check out his website to see some of his work. For more inspiration, you should make your way over to The Animation Podcast, and listen to the two-part interview with Baer.

Listen to Baer read his letter on air with KCRW’s the Business:

Transcript:

To All Aspiring Animators-

Personally I have wanted to be an animator, specifically for Disney, since I was 8 years old. I never got any encouragement from my family, so it was just a dream I had tucked away. I tried to do all the things that would make them happy as far as my future was concerned but my heart was never in it. When I was sixteen years old my father passed away. He had left me some V.A. money which sat in the bank till I got out of high school. And during that time my grandmother also passed away leaving me with another small inheritance.

So when I got out of high school I decided to try and go to art school, Chouinard to be exact. That was a struggle. Mainly because I wasn’t as good as I wished I was, but I got in just the same. Drawing has always been a bit of a struggle for me, but animation has always been my first love. And I wanted it bad enough to get over most hurdles . Which is true about anything you want bad enough.

Even after finally getting into the business, you always find people that are better than you in certain ways, but that’s good because it pushes you to try harder. This is something that will never go away. And the more popular this medium gets, the more people will be coming in, and the more competition you’ll be up against. You need to take advantage of that situation and learn from these people to better yourself. There will be some projects where you’ll shine, and others where they’ll shine. But bottom line if you work hard, keep a good and positive attitude and produce the amount of work that will make the bookkeepers happy, then you’ll do just fine.

The bottom line is to learn as much as you can. Keep up with changing technology, be enthusiastic and be the kind of person people want to work with. Be flexible. Take on challenges. Don’t complain about doing things three or four different ways, it’s all about the process and fine tuning.

There’s always going to be ups and downs in this business. It’s all a matter of riding those waves the best you can. Sometimes it’s a good idea to venture out and away from one studio and go to another to learn a different approach to doing things, be it time schedules, drawing styles, computer software and working with new people. It all boils down to your attitude and your desire to do this. No big secrets.

One of the things that always worked for me was to just say “yes” to what ever came along. You may or may not succeed at everything, but you don’t know till you try. Plus some of those things you say “yes” to may lead to something even greater than you could have ever imagined.

I’ve been doing this now for 41 years come this August, and it’s been the greatest adventure. From Saturday morning cartoons, TV specials, commercials, featurettes to features. And I haven’t gotten tired of it yet.

Sincerely,

Dale L. Baer

Supervising Animator at Walt Disney Animation

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